My First Game Jam Experience: A Rollercoaster of Emotions 🎮
So, I recently participated in my first-ever Game Jam, and wow, what a ride! After the theme was announced, I was so excited that half of the first day flew by, and I still didn’t have a solid idea. 😅 By the end of the day, I finally came up with something and jumped straight into development.
That first night? Completely sleepless. And looking back, I regret it. My brain was operating at 10% capacity, and I could barely make any progress. I honestly should have just slept and let my mind recharge because my first day ended up being less productive than I had hoped.
Day two, however, was a different story. After a few hours of sleep, I felt much better. I spent the day polishing the game, and things started to come together. But as the end of the jam approached, I realized I wasn’t going to make the 48-hour deadline for the "Compo" category (solo dev). I was close, but not close enough.
In the end, I decided to push for the 72-hour deadline in the "Jam" category, where teams usually participate. Even though I was going up against teams, I thought it was better to submit a polished game than a broken one rushed for the 48-hour deadline.
It was a challenging but amazing experience, and I learned so much. If you’re considering joining a Game Jam, my advice would be: get some sleep! 😅
Files
Sweet Home
Status | In development |
Author | Oduvan3000 |
Genre | Survival, Simulation |
Tags | Clicker, Farming, Idle, Ludum Dare, Ludum Dare 56, My First Game Jam, Roguelike, Top-Down, upgrades |
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